3D Character and Environment Modelling
I can communicate with 3d artists quickly and effectively and assist them with workload.
Modelled and sculpted Seadragon character
3d printed out of compostable plastic and painted
Reference Imagery
Textured in Blender
Working to improve edge flow from the last project.
Crystal Golem design inspired by the Dark Souls enemy.
Pivot points and animation testing in Blender
Bench model and testing out rendering methods in Blender
I learned a lot on this model about how not to do topology.
Concept Art For The Last of Us - By Nick Gindraux