
VR Physics Puzzler BounceBall
Solo project | 1 Week
Level Design
I used the teach, test, challenge methodology.
Teach - Bouncing off and getting around walls
Challenge 1 - False solutions present
Test - Bouncing off walls
Challenge 2 - Multiple bounces
Game Feel Demo and Gameplay Footage
Sound Design/Game Feel
Main mechanic : Charging up and shooting the balls at walls.
Communication method : Added a growing particles effect as you held, and included a charge up, shoot, and bounce sound effect.
Coding
Sticking to a structure of file organization is always key to me when working on a project.
Clean readable file and game object management